AI Insights · Timothy · July 2021
Top 5 Hypercasual Games Performance in Central America Q2 2021
Discover the top-performing hypercasual games in Central America during Q2 2021, with insights on weekly downloads, revenue, and active user trends.
During the second quarter of 2021, the hypercasual gaming genre saw impressive performance metrics in Central America. Here’s a detailed look at the top 5 games based on data from Sensor Tower.
Bridge Race by Supersonic Studios LTD experienced a significant increase in weekly revenue, starting from $40 at the end of March and peaking at $315 in the week of May 31. Weekly downloads showed strong momentum, reaching a high of approximately 578K in early May, before stabilizing around 387K by the end of June. Weekly active users also maintained a solid presence, peaking at 1.38M in early June.
Hair Challenge from Rollic Games saw a gradual increase in weekly revenue, starting from $2 in early May and reaching $36 by the end of June. Downloads peaked at around 599K in the last week of April and remained relatively stable around 271K toward the end of the quarter. Active users also showed a consistent upward trend, peaking at approximately 1.13M in the final week of June.
Paper Fold by CASUAL AZUR GAMES had a modest revenue performance, peaking at $56 in mid-June. Downloads reached their highest at 426K in mid-May but declined to about 89K by the end of June. Active users mirrored this trend, peaking at 1.37M in late May before decreasing to approximately 528K by the end of the quarter.
Animal Transform: Epic Race 3D from Lion Studios experienced a varied revenue trend, peaking at $97 in late April. Downloads reached their highest at around 427K in mid-April and settled at approximately 200K by the end of June. Active user numbers showed a fluctuating pattern, peaking at 528K in mid-April and ending the quarter at around 448K.
Craftsman: Building Craft by StarGame12 showed consistent weekly downloads, ranging from 159K to 218K throughout the quarter. The game maintained a strong user base, with active users peaking at approximately 1.43M in early April and remaining stable at around 1.32M by the end of June.
These insights highlight the dynamic performance of hypercasual games in Central America during Q2 2021. For more detailed analytics and insights, visit Sensor Tower.